Which is a shame, but I suppose the advantage of fan games is that it's allowed to be niche in a way that a commercial product could never be. But until that point, you won't really get the full experience. Everything comes together eventually-you learn how to control your momentum, you learn to use your speed to your advantage, you learn the design philosophy behind the structure of SRB2 levels and never get lost again. You're going to feel like your acceleration is way too fast. THAT SAID, this game has a pretty steep learning curve. Tails 3 & Knuckles (Ported Version from the SEGA Genesis) Find the best sonic games, top rated by our community on Game Jolt. The levels are elaborate multi-layered interconnected environments that translate the tiered level design of 2D Sonic games into 3D in a way that I didn't even know was possible. The controls are so fast and breezy, heavily affected by momentum in a way that gives it so much depth. It feels like a 2D platformer in 3D in a way that no other game ever has to me. Not among fan games, or among Sonic games. SRB2 is my favorite 3D platformer overall. Oh boy, I'm happy you asked! Sonic Robo Blast 2